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Eq2 shape the future
Eq2 shape the future









eq2 shape the future

I want my character to be mine, and no one elses

eq2 shape the future

Modern mmos fail by making every class warrior#1234 (everyone goes the same build) Dont give ppl the ability to see the spec someone else is using that works for them if they dont want it to be seen! (Aka looking someone up on the armory like in Aion or WoW and being able to see exactly what gear and abilities you are using) Keep it up! Give a lot of goal oriented story archs, add cutscenes, make it seem like you are involved in something flowing deep in the lifeblood of the eq universe. I love the ability to jump off of the flight you are taking, it just adds a lot of fun to the chase and getaway of pvp.Įverquest, in my opinion, has always had the best pve. Eq2 is probably my favorite pvp of any game, I would love to see this system (the combat mechanics where tanks can tank and taunt ppl off of the casters, stuns actually dazing your screen, etc) carried over to have SPECIFIC zones with world pvp objectives/ bonuses to pvp so you have concentrated battles, but make the zone(s) pretty huge so there is still a challenge to tracking people down. the mentor system and all of the aa lines are really awesome. I would love to see the next everquest maintain a lot of the features from eq1 and e2. Ive tried everything except planet side and have been disappointed.

eq2 shape the future

I wish I enjoyed it a bit more than I did as I liked the world even if it was a big departure from the original.īut more on topic with the post - I dont think I will really follow EQ:N too much, honestly I havnt liked anything SOE has done since Luclin expansion of the first EQ. Graphics while a tad dated in some aspects were still beautiful, although they seemed extremely buggy.

eq2 shape the future

And for the same reasons it is a major change. The good news is they are incrementally adding this stuff and the shader 3.0 engine upgrade looks awesome and will probably make the game run faster as well since it is going to largely be GPU based offloading some work from the CPU.ĭirectx 11 won't help much since it requires code changed to use it. And redoing the engine to take advantage of GPUs has been slow. The mistakenly assumed that CPUs would continue to get faster and by sticking with CPU they didn't have to worry about GPUs being incompatable or having to make changes to accomidate different hardware.Ĭourse that decision was wrong as CPU speeds pretty much stalled when eq2 was released and other then minor improvements moved to multicore which wasnt' something EQ2 devs designed for either. Eq2 devs decided to do most of the graphics in the CPU instead of GPUs. The problem with the eq2 engine is a case of bad design decisions. There isn't any magic bullet that is gonna help the eq2 engine.











Eq2 shape the future