No price changes are expected for the UK or Europe.
If you are a current member, the new prices will take effect if your membership renews on or after this date.” “The monthly plan will change to $11.99 CAD in Canada, and remain $9.99 USD in the U.S. The breakdown on price changes from Sony: “Starting on September 22, 2016, prices for PlayStation Plus memberships will change to $59.99 USD/ $69.99 CAD for twelve months and $24.99 USD/$29.99 CAD for three months. Unlike other months, however, there have been no leaks of clues to what new free games will be included for next month's subscribers, Sony has confirmed that they will not be offering any extra game.įans have been asking due to the recent PlayStation Plus price increase in North America, which recently came into affect.
The past few months have seen the tech giant release the big PS Plus news on the last Wednesday of the month, however PlayStation community managers insist it could happen any time this week.
Also, a huge credit to Cabal120 whose fantastic green cave textures I used as a base to create my own.UPDATE ONE: The PlayStation Plus October 2016 games lineup is expected to be announced by Sony today, although there have been no solid guarantees. This included the textures for dirt cliffs in caves as well. I've also covered the normal green cave textures, along with giving blackreach rocks their own textures, and changing the cave rocks to have their own normals for better visuals. The good news is that it's flagged as an ESPFE so it will not take up a spot in your load order. Unfortunately, an ESP is also required due to the funky way multilayer parallax meshes react to the ice shader so I had to disable it from applying to every mesh that I changed.
I also also used this same process along with added transparency to the icicles in the caves, which have their own textures. So I decided to do something about it and this mod aims to completely change the visuals of ice caves for the better by replacing all of the ice cave meshes with ones utilizing multilayer parallax to achieve this effect. I'm not sure about everyone else but it always kind of bugged me how the ice caves in Skyrim never really felt like actual ice, but some walls and rocks with crappy white paint slapped on them via the ice shader.